There are a few games that live up to the hype within the adventure RPG genre. Whether it be stunning graphics or interesting side quests and mini-games, it has to satisfy a quota of features most player expects it to be. The Witcher games, as a whole, seem to satisfy many gamers’ checklists. While The Witcher 3:Wild Hunt doesn’t exactly pack the same punch as previous games of the series, it still feels like a pretty solid game.

Sometimes a gamer gets involved in a game solely for its story, but the one thing that this game is majorly lacking is a story with real depth. As with any previous iteration of the game, you can pick up this game without really needing to play any other games to understand what is going on. You play Geralt of Rivia in search of his lover Yennefer and his surrogate daughter, Ciri. After getting through the opening combat tutorial and general mechanics, you get thrust into the real world, which plays similar to Red Dead Redemption.

Gameplay


So let’s talk about gameplay for a minute. Some of the battle mechanics are interesting, specifically when it comes to the use of magic and using the right weapon for the right monster. Tactics certainly play a huge role when in battle, yet there are a few battle mechanics that could have been done better with a better use of keyboard shortcuts. Overall, it isn’t a horrible battle system.


One of the arguably worst things about the gameplay is the quests. There is an abundance of quests you can pick up and complete, including bounties. The problem, however, is that they don’t really feel too necessary for game progression (even the storyline quests). They simply have adopted a system similar to the Elder Scrolls games where you’re basically traveling from point A to point B to kill an enemy or acquire an item and going back to point A to collect your reward. Such quest systems like this can become too repetitive and borderline boring. For developers to have put the time and effort to create the dialogue and quest items, its a part of the game that people might have a tendency to skip through. In other words, the quests feel more like fillers, rather than adding depth to your gameplay.

Performance


As far as performance goes, I didn’t really run into too many glitches or bugs. The only nitpick I have with this game is that occasionally, the graphics would stutter. Otherwise, the game did run at a full framerate (60fps) with a GTX 1050Ti.

Graphics


The Witcher 3 provides relatively new graphics similar to those on The Elder Scrolls online. They’re beautiful on their own, but it’s hard to really be fully immersed in the environment. Other games, like Life is Strange, have a way of feeling like the environments you’re in are alive even if the graphics themselves are not up to today’s standards. Overall, if you’re a fan of visually stunning graphics, it’s a perfect addition to your collection.

What we didn’t like…


One thing I had a genuine dislike for in the game were certain aspects of the audio. At the beginning of the game, it becomes very obvious that there isn’t much of a balance between ambient music and voiceovers. The voiceover acting is superb but is often drowned out by the ambient music being a little bit too loud, so that it muffles the voice of a character that is directly in front of you.

Our final thoughts…

While there are a few things that could have definitely been improved on in development, the game as a whole is pretty solid. It has a lot of replay value and unlike a lot of other games on the market today, you don’t have to buy the additional DLC for you to feel like you have a complete game. The graphics are stunning, the battle mechanics are enjoyable and while the storyline feels a little empty at times, it’s still enjoyable. After finishing the storyline, I found myself hoping that they make a fourth installment to this game.


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