Okay, i’ll admit to getting a little overzealous with the verbal portrait, but you have to admit; the first time you played an Elder Scrolls title, you were captivated to no end. My first was TES III; Morrowind. Since those days, iv’e been a believer in “the perfect” development team. Bethesda has truly monopolized the open world RPG, and have yet to disappoint. Introducing one GOT (game of the year) after another. TES IV: Oblivion was astounding, just the same. Still, without any doubt, or reservation, the most immersive title in TES series is V. Beautifully rendered in every way, and more so if you purchase the “special” remastered version for Xbox One, Windows, or PS4. Which includes all DLC. There are actually multiple re-releases; one for the Nintendo Switch, Playstation VR, Windows VR, and even a voice command version for Alexa! Quite diverse in its form factor options, and for good reason; there were 7 million copies shipped in the first week of the original release. By the end of 2016, Bethesda’s masterpiece had sold over 30 million physical units, and still counting to this very day!
What really makes this title stand out from the others though? From any open world “medieval” RPG, for that matter? The answer is simple; Todd Howard is a demi-god, genius, and only ascends in directory skill. All jokes aside, the Creation Engine, (built specifically for Skyrim) and the development teams determination are what gifted the world with a real game changer. (Pun intended) The Creation Engine is unique, in that it allows for unsurpassed realism within the 3D renderings. For instance, every object that exists in the game can cast a shadow. Not incredibly impressive, until you account for the shadows cast by swaying trees, of which each branch has its own mass, and density, creating a movement so real, you’d think you were seeing it for real. Or how about the entire weather dynamic? Snowfall progressively covers the landscape, and dissipates, per the given weather conditions. Winds affect the flow of water, and can blow over small objects. One interesting, and fun glitch I liked playing with was throwing fireballs at the carcasses of slain dragons. I won’t give away the details, but it’s worthy of a chuckle.
The premise picks up approximately two centuries after the Oblivion crisis; smack dab in another foretold time of
I could just keep hashing out content all day for your eyes to absorb, but the only way to appreciate the majesty of the Nordic homeland, is to delve into it yourself. Aside from quests, and dragons, you’ll raid tombs, and caves; kill vampires, and werewolves (Or maybe become either?..) Build your own home from harvested materials, self chosen floor plans, and near-endless decor customization, all on your own decided plot of land. No matter the journey you take, your future rests with the night sky, and the stars you follow are entirely dependent upon you.